Does Gamification Improve Flow Experience in Classroom? An Analysis of Gamer Types in Collaborative and Competitive Settings release_wvhiu4luujglzhwurl6j2qzhd4

by Alexandre Marinho, Wilk Oliveira, Ig Ibert Bittencourt, Diego Demerval

Published in Revista Brasileira de Informática na Educação by Sociedade Brasileira de Computacao - SB.

2019   Volume 27, Issue 02, p40

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