Publics
Publics
release_ohtgkn3yp5d5rifgnnmaiikyum
by
Eric Gordon, Gabriel Mugar
2020 p50-83
Abstract
This chapter reviews concepts of the public, from Aristotle to Dewey, and challenges singular notions of the public good, which can exclude a wide variety of perspectives and subjectivities. The consideration of publics—how they form and communicate—is introduced as central to the work of civic design. This includes understanding the mass media ecosystem and how small and large groups interact within that larger context. Unlike human-centered design that focuses on the needs of individual users, civic design considers the needs of a plurality of publics and considers the power relations that organize them. A case study of a role playing game in New York's Participatory Budgeting process is introduced, along with several other examples of civic designers deliberately and thoughtfully cultivating publics.
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Date 2020-02-20
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