DESAIN MEJA BOARD GAME ULAR TANGGA UNTUK INTERAKSI SOSIAL PADA TUNANETRA STUDI KASUS SLB YPAB TEGALSARI SURABAYA release_batkpfyzqrf37hgyffxsmqymbi

by Choirul Anam, Muria Ilham Priharto

Published in Idealog Ide dan Dialog Desain Indonesia by Telkom University.

2021   p38

Abstract

This study aims to overcome the bad social-emotional problems of children as well as to invite blind children to participate in playing and not forget to prioritize a special design aesthetic for blind children. The research results found are the results of primary data collection from observations of daily activities of the subject as well as interviews with the subject, teacher, and subject's parents and secondary data obtained from literacy results from related research sources. Research subjects were taken from students of SLB YPAB TEGALSARI SURABAYA. The research method used is to examine primary data and secondary data so that in finding these products it is found from the combined results of the analysis of the behavior patterns of blind children with design analysis, namely material / material, shape, color, and system. In the final result, a traditional game innovation is found that is inspired by a chess board that is often played in schools and modified into a snake and ladder board game for the blind.
 Keywords: Design, Board game, Snakes and Ladders, Blind
In application/xml+jats format

Archived Files and Locations

application/pdf  1.1 MB
file_h5nwdaulybcidmony5h6uyfvqa
journals.telkomuniversity.ac.id (publisher)
web.archive.org (webarchive)
Read Archived PDF
Preserved and Accessible
Type  article-journal
Stage   published
Date   2021-08-27
Container Metadata
Not in DOAJ
Not in Keepers Registry
ISSN-L:  2477-0566
Work Entity
access all versions, variants, and formats of this works (eg, pre-prints)
Catalog Record
Revision: a116d972-408e-455f-89aa-4d7299f20e8f
API URL: JSON