2020 Volume 34, Issue 09, p13420-13427
We present a serious game designed to help players/learners develop socio-moral reasoning (SMR) maturity. It is based on an existing computerized task that was converted into a game to improve the motivation of learners. The learner model is computed using a hybrid deep learning architecture, and adaptation rules are provided by both human experts and machine learning techniques. We conducted some experiments with two versions of the game (the initial version and the adaptive version with AI-Based learner modeling). The results show that the adaptive version provides significant better results in terms of learning gain.
Archived Files and Locations
|application/pdf 1.4 MB ||
access all versions, variants, and formats of this works (eg, pre-prints)